Old Formula: (Note - don't use exactly the exact same skill over once. (((Your most used resource skill + its own creation comparative with the
RS gold highest level)x2)+(Your Agility and Thieving levels, added together. x2))x1/5. Recall PEMDAS. Ability Relatives (Note - The abilities following a"root" skill doesn't mean all of them are related. Woodcutting and FireMaking is connected, whereas FireMaking and Fletching isn't.)
Thieving, Agility and Slayer have no direct relatives. For simplicity, Thieving is a source ability, and Agility and Slayer can count as either. They can be relatives for any additional ability. Fletching - Crafting. The second one is favored due to it being in a position to have the same minimum and maximum for F2Pers and P2Pers. Can anybody code a calculator for this?
I found a subject on the official Runescape Forums
For getting your skill level ratio to battle level. Combat Level x100 then divided by 138: Skill Level x100 then divided by 159. This will definitely get your level out of 100. Combat Level x100 then divided by 126: Skill Level x100 then divided by 159. This will get your level from 100. The main reason I reworked the procedure was for it to utilize F2Pers and P2Pers alike, and to work like battle level, where you are only marked for abilities you care about.
This is NOT just another rumor, I discovered a subject about the official Runescape Forums, this is a jagex moderator clearing up things about this ring. Sorry I don't own a link like I saw this topic last year. This is how ROW operate's. The ring of wealth (ROW) does not accually increase the drop rate of infrequent drops. It does so by if you get a rare shed with no ring, it will be rarer with it.
Do you get it now? If not... Say for instance, everytime you kill a monster, then a wheel is spun. This wheel is 80% of"common drops" 15%"uncommon" and 5 percent"very rare" when the wheel stops on"common" then the ring doesn't have any result. But if it stops on"rare" or"very rare" then this is where it come in to effect. After the wheel stops on"rare" another wheel will be spun, this one has all possible uncommon things on it. Exactly what the ring does today is makes the chance of this great"rare" items higher. That is why it's known as"prosperity", because it create the more expencive items more common.
If you still do not get this. In terms of the rumor"that the ROW has a reverse effect on boss monsters", there was no explanation for this. Despite the vigilant work achieved by NPD, Chart-Track et al, games earnings analysts remain trapped in the dark ages of
cheap RuneScape gold monitoring nothing outside physical, boxed goods. It is a scenario which makes digital supply, and free-to-play models, something of a secret success.